<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Allgemein</title>
	<atom:link href="https://ag-animation.de/category/allgemein/feed/" rel="self" type="application/rss+xml" />
	<link>https://ag-animation.de</link>
	<description>Eine Arbeitsgruppe der Gesellschaft für Medienwissenschaft</description>
	<lastBuildDate>Wed, 29 Jul 2026 13:27:24 +0000</lastBuildDate>
	<language>de</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=7.0.4</generator>

<image>
	<url>https://ag-animation.de/wp-content/uploads/cropped-ball2-32x32.jpg</url>
	<title>Allgemein</title>
	<link>https://ag-animation.de</link>
	<width>32</width>
	<height>32</height>
</image> 
	<item>
		<title>CfP: CAGA 2026 – Frames und Inbetweens &#124; 18.–20.11.2026 &#124; Deadline: 15.06.2026</title>
		<link>https://ag-animation.de/2026/05/cfp-caga2026/</link>
		
		<dc:creator><![CDATA[Julia Eckel]]></dc:creator>
		<pubDate>Fri, 08 May 2026 13:18:44 +0000</pubDate>
				<category><![CDATA[Allgemein]]></category>
		<guid isPermaLink="false">https://ag-animation.de/?p=3637</guid>

					<description><![CDATA[Wir freuen uns sehr, den Call for Papers zu unserer nächsten Jahrestagung bekannt zu geben, die vom 18. bis 20. November 2026 an der Universität Paderborn stattfinden wird. Deadline für Einreichungen ist der 15. Juni 2026. CAGA 2026 &#124; 8th Conference of AG Animation &#124; 8. Jahrestagung der AG Animation FRAMES UND INBETWEENS.Positionen und Perspektiven [&#8230;]]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">Wir freuen uns sehr, den Call for Papers zu unserer nächsten Jahrestagung bekannt zu geben, die vom 18. bis 20. November 2026 an der Universität Paderborn stattfinden wird. Deadline für Einreichungen ist der 15. Juni 2026.</p>



<hr class="wp-block-separator has-alpha-channel-opacity is-style-wide"/>



<p class="wp-block-paragraph"><strong>CAGA 2026 | 8th Conference of AG Animation | 8. Jahrestagung der AG Animation</strong></p>



<h1 class="wp-block-heading">FRAMES UND INBETWEENS.<br>Positionen und Perspektiven der deutschsprachigen Animationsforschung</h1>



<h4 class="wp-block-heading">Universität Paderborn | Mi, 18.–Fr, 20. November 2026&nbsp;</h4>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<h2 class="wp-block-heading">CALL FOR PAPERS</h2>



<p class="wp-block-paragraph">Deadline CfP: 15. Juni 2026<br>Annahme bis:&nbsp; 01. Juli 2026</p>



<p class="wp-block-paragraph">Die AG Animation lädt mit ihrer nächsten Jahrestagung zu einer Bestandsaufnahme der Animationsforschung im deutschsprachigen Raum ein. Nach mehreren stärker international ausgerichteten Konferenzen möchten wir mit der Jahrestagung 2026 den Fokus auf den aktuellen Stand der Animation sowie Animationsforschung in Deutschland, Österreich und der Schweiz lenken. Welche Themen und Gegenstände treiben die deutschsprachige Animationsforschung um? Welche <em>Framings</em> – also theoretischen, methodischen, strukturellen Rahmungen – sind dabei relevant und welche <em>Inbetweens</em> – im Sinne von Forschungsdesideraten und Wissenslücken – gilt es dabei zu identifizieren?&nbsp;</p>



<p class="wp-block-paragraph">Der Tagungstitel verweist auf gleich mehrere Aspekte, die den Horizont der Veranstaltung abstecken.&nbsp;</p>



<ol class="wp-block-list">
<li>Mit <strong><em>Frames</em> und <em>Inbetweens</em></strong> sind zunächst grundlegende Mechanismen von Animation assoziiert: zum einen das basal filmische Phänomen, Einzelframes in Bewegung zu versetzen, und zum anderen die Qualität, in ihrem Dazwischen eine eigene ästhetische Bildlichkeit zu erzeugen – ganz im Sinne von McLarens Animations-Definition “what happens between each frame is much more important than what exists on each frame”. Es geht uns um aktuelle wissenschaftliche Framings, aber auch die Relevanz der Zwischenräume als Orte, an denen Forschung innovativ ansetzen kann. Die Frage nach <em>Frames</em> und <em>Inbetweens</em> zielt darauf ab, sich über aktuelle (inter)disziplinäre Rahmungen auszutauschen und sich auch mit anderen Forschungsfeldern zu vernetzen (z.B. Game Studies, Interface Studies, Comic Studies etc.).&nbsp;</li>



<li>Zugleich ruft der Tagungstitel die produktionsspezifische Unterteilung von <strong><em>Keyframing</em> und <em>Inbetweening</em></strong> auf und adressiert damit animationspraktische und -technische ebenso wie politische Aspekte im Hinblick auf Hierarchien und Abhängigkeiten von Animationsproduktion.&nbsp;</li>



<li>Zuletzt verweist das bewusst zwischen zwei englische Begriffe gesetzte Wörtchen <strong>‘und’</strong> auf den Stand der deutschsprachigen Forschung innerhalb der internationalen Fachcommunity (die immer noch sehr stark durch Forschung aus den USA und UK geprägt ist). Hier soll eine Fokussierung auf das, was die aktuelle Animationsforschung im deutschsprachigen Raum auszeichnet, als Grundlage dienen, um über ihren Stand innerhalb der Animation Studies in Europa und darüber hinaus nachzudenken.</li>
</ol>



<p class="wp-block-paragraph">Die Tagung möchte also den Rahmen/<em>Frame</em> geben, um den Austausch/das <em>Inbetween</em> zwischen Animationsforschenden aus dem deutschsprachigen Raum zu ermöglichen.&nbsp;</p>



<p class="wp-block-paragraph">Der Themenzuschnitt der Tagung ist auf eine möglichst hohe Offenheit angelegt, weshalb jegliche animationsbezogenen Beitrags-Einreichungen willkommen sind. Gesucht werden unter anderem Beiträge, die sich im weitesten Sinne um folgende Themen drehen&nbsp;</p>



<ul class="wp-block-list">
<li>Welche theoretischen Framings werden aktuell in der deutschsprachigen Animationsforschung in den Blick genommen oder referenziert?&nbsp;</li>



<li>Welche Forschung zu Animation findet in Deutschland, Österreich und der Schweiz statt bzw. welche Forschung gibt es zu Animationen aus diesen Ländern? Wo sind hier Desiderate zu identifizieren?&nbsp;</li>



<li>Was sind dringliche Fragen im Hinblick auf Animationsforschung im deutschsprachigen Raum? Welche Framings sind hier neben der Wissenschaft relevant (Archive, Festivals etc.)?&nbsp;</li>
</ul>



<p class="wp-block-paragraph">Abstracts (ca. 200 Wörter) für Vorträge von 20 Minuten mit Kurzbiografien (ca. 100 Wörter) können <strong>bis zum 15. Juni 2026</strong> (auf Deutsch oder Englisch) per Mail an <a href="mailto:caga2026@mail.uni-paderborn.de">ed.nrobredap-inu.liam@6202agac</a> eingereicht werden.</p>



<p class="wp-block-paragraph"><strong>Tagungs-Organisation:&nbsp;<br></strong>Jun. Prof. Dr. Julia Eckel (Universität Paderborn, <a href="mailto:julia.eckel@upb.de">ed.bpu@lekce.ailuj</a>)<br>PD Dr. Erwin Feyersinger (Universität Tübingen, <a href="mailto:erwin.feyersinger@uni-tuebingen.de">ed.negnibeut-inu@regnisreyef.niwre</a>)</p>



<p class="wp-block-paragraph"><strong>Tagungswebsite:</strong> <a href="http://ag-animation.de/tagung-2026">ag-animation.de/tagung-2026</a><br><strong>Tagungs-Kontakt:</strong> <a href="mailto:caga2026@mail.uni-paderborn.de">ed.nrobredap-inu.liam@6202agac</a> &nbsp;</p>



<p class="wp-block-paragraph"><strong>Tagungsdatum</strong>: Mi, 18.–Fr, 20. November 2026&nbsp;<br><strong>Tagungsort</strong>: Universität Paderborn, Institut für Medienwissenschaften&nbsp;</p>



<p class="wp-block-paragraph"><strong>Gefördert durch:&nbsp;</strong></p>



<figure class="wp-block-table is-style-regular" style="font-size:12px"><table style="border-style:none;border-width:0px"><tbody><tr><td class="has-text-align-center" data-align="center">&nbsp;&nbsp;<img decoding="async" width="150" height="46" class="wp-image-3628" style="width: 150px;" src="https://ag-animation.de/wp-content/uploads/Logo_GfM@2x.png" alt="" srcset="https://ag-animation.de/wp-content/uploads/Logo_GfM@2x.png 670w, https://ag-animation.de/wp-content/uploads/Logo_GfM@2x-300x92.png 300w" sizes="(max-width: 150px) 100vw, 150px" /></td><td class="has-text-align-center" data-align="center">&nbsp;&nbsp;<img decoding="async" width="150" height="66" class="wp-image-3630" style="width: 150px;" src="https://ag-animation.de/wp-content/uploads/sas-logo-6400x2800127-1-scaled.png" alt="" srcset="https://ag-animation.de/wp-content/uploads/sas-logo-6400x2800127-1-scaled.png 2560w, https://ag-animation.de/wp-content/uploads/sas-logo-6400x2800127-1-300x131.png 300w, https://ag-animation.de/wp-content/uploads/sas-logo-6400x2800127-1-1024x448.png 1024w, https://ag-animation.de/wp-content/uploads/sas-logo-6400x2800127-1-768x336.png 768w, https://ag-animation.de/wp-content/uploads/sas-logo-6400x2800127-1-1536x672.png 1536w, https://ag-animation.de/wp-content/uploads/sas-logo-6400x2800127-1-2048x896.png 2048w" sizes="(max-width: 150px) 100vw, 150px" /></td><td class="has-text-align-center" data-align="center">&nbsp;&nbsp;<img decoding="async" width="150" height="61" class="wp-image-3629" style="width: 150px;" src="https://ag-animation.de/wp-content/uploads/UPB_Logo_DE_vierfarbig_RGB.jpg" alt="" srcset="https://ag-animation.de/wp-content/uploads/UPB_Logo_DE_vierfarbig_RGB.jpg 1894w, https://ag-animation.de/wp-content/uploads/UPB_Logo_DE_vierfarbig_RGB-300x122.jpg 300w, https://ag-animation.de/wp-content/uploads/UPB_Logo_DE_vierfarbig_RGB-1024x416.jpg 1024w, https://ag-animation.de/wp-content/uploads/UPB_Logo_DE_vierfarbig_RGB-768x312.jpg 768w, https://ag-animation.de/wp-content/uploads/UPB_Logo_DE_vierfarbig_RGB-1536x624.jpg 1536w" sizes="(max-width: 150px) 100vw, 150px" /></td><td class="has-text-align-center" data-align="center">&nbsp;<br><img loading="lazy" decoding="async" width="150" height="29" class="wp-image-3627" style="width: 150px;" src="https://ag-animation.de/wp-content/uploads/UPB_MeWi_Logo-scaled-e1785288248662.png" alt="" srcset="https://ag-animation.de/wp-content/uploads/UPB_MeWi_Logo-scaled-e1785288248662.png 1810w, https://ag-animation.de/wp-content/uploads/UPB_MeWi_Logo-scaled-e1785288248662-300x57.png 300w, https://ag-animation.de/wp-content/uploads/UPB_MeWi_Logo-scaled-e1785288248662-1024x196.png 1024w, https://ag-animation.de/wp-content/uploads/UPB_MeWi_Logo-scaled-e1785288248662-768x147.png 768w, https://ag-animation.de/wp-content/uploads/UPB_MeWi_Logo-scaled-e1785288248662-1536x294.png 1536w" sizes="auto, (max-width: 150px) 100vw, 150px" /></td></tr><tr><td class="has-text-align-center" data-align="center">&nbsp;<a href="https://gfmedienwissenschaft.de/" target="_blank" rel="noreferrer noopener">Gesellschaft für Medienwissenschaft</a></td><td class="has-text-align-center" data-align="center">&nbsp;<a href="https://v4.animationstudies.org/" target="_blank" rel="noreferrer noopener">Society for Animation Studies</a>&nbsp;</td><td class="has-text-align-center" data-align="center"> <a href="https://www.uni-paderborn.de/" target="_blank" rel="noreferrer noopener">Universität Paderborn </a>| <br><a href="https://www.uni-paderborn.de/forschung/fk" target="_blank" rel="noreferrer noopener">Kommission für Forschung und wissenschaftlichen Nachwuchs</a></td><td class="has-text-align-center" data-align="center"><a href="https://kw.uni-paderborn.de/institut-fuer-medienwissenschaften" target="_blank" rel="noreferrer noopener">&nbsp;Institut für Medienwissenschaften</a></td></tr></tbody></table></figure>



<p class="wp-block-paragraph"></p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Veranstaltung: Expanded Animation 2026 – Conference on Animation and Interactive Art &#124; 09.–11.09.2026</title>
		<link>https://ag-animation.de/2026/02/veranstaltung-expanded-animation-2026-conference-on-animation-and-interactive-art-09-11-09-2026/</link>
		
		<dc:creator><![CDATA[Andrea Polywka]]></dc:creator>
		<pubDate>Wed, 25 Feb 2026 13:08:22 +0000</pubDate>
				<category><![CDATA[Allgemein]]></category>
		<category><![CDATA[Veranstaltungen]]></category>
		<guid isPermaLink="false">http://ag-animation.de/?p=3461</guid>

					<description><![CDATA[The Expanded Conference (Expanded 2026) will take place from September 9th to 11th as part of the Ars Electronica Festival 2026. This call for papers focuses on academic papers in the field of Expanded Animation and Interactive Art that explore and experiment with media expression at the intersection of art, technology, and society. We will [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><figure id="attachment_3462" aria-describedby="caption-attachment-3462" style="width: 2560px" class="wp-caption alignnone"><img loading="lazy" decoding="async" class="wp-image-3462 size-full" src="http://test.ag-animation.de/wp-content/uploads/ec-2026-cfp-image-scaled.jpeg" alt="Image by John Lim" width="2560" height="1067" srcset="https://ag-animation.de/wp-content/uploads/ec-2026-cfp-image-scaled.jpeg 2560w, https://ag-animation.de/wp-content/uploads/ec-2026-cfp-image-scaled-e1772025377534-290x121.jpeg 290w, https://ag-animation.de/wp-content/uploads/ec-2026-cfp-image-scaled-300x125.jpeg 300w, https://ag-animation.de/wp-content/uploads/ec-2026-cfp-image-scaled-768x320.jpeg 768w, https://ag-animation.de/wp-content/uploads/ec-2026-cfp-image-scaled-1024x427.jpeg 1024w, https://ag-animation.de/wp-content/uploads/ec-2026-cfp-image-scaled-720x300.jpeg 720w" sizes="auto, (max-width: 2560px) 100vw, 2560px" /><figcaption id="caption-attachment-3462" class="wp-caption-text">Image by John Lim</figcaption></figure></p>
<div class="wpb_text_column wpb_content_element">
<div class="wpb_wrapper">
<p>The Expanded Conference (Expanded 2026) will take place from September 9th to 11th as part of the Ars Electronica Festival 2026. This call for papers focuses on academic papers in the field of Expanded Animation and Interactive Art that explore and experiment with media expression at the intersection of art, technology, and society. We will have four categories (Research Paper, Art Paper, Doctoral Consortium, Play Gallery), where submissions will undergo a rigorous peer-review process.</p>
<p>All selected speakers will be given a free pass to the <a href="https://ars.electronica.art/festival/en/">Ars Electronica Festival</a> (September 9th to 13th).</p>
<p>Topics of interest include, but are not limited to:</p>
<ul>
<li aria-level="1">3D Scanning</li>
<li aria-level="1">AI-generated media; human-AI collaboration</li>
<li aria-level="1">art-science and interdisciplinary collaborations</li>
<li aria-level="1">artistic computer animation</li>
<li aria-level="1">artistic human-computer interaction (HCI and UX)</li>
<li aria-level="1">audio-visual experiments</li>
<li aria-level="1">data journalism and animated documentary</li>
<li aria-level="1">data visualizations and information aesthetics</li>
<li aria-level="1">digital cultural heritage</li>
<li aria-level="1">digital media art history</li>
<li aria-level="1">digital, hybrid, and expanded theater</li>
<li aria-level="1">expanded animation</li>
<li aria-level="1">game art and playable media</li>
<li aria-level="1">generative and algorithmic art</li>
<li aria-level="1">hybrids between animation and game</li>
<li aria-level="1">innovative interfaces</li>
<li aria-level="1">innovative research and practice-based methodologies</li>
<li aria-level="1">music visualization</li>
<li aria-level="1">participatory media</li>
<li aria-level="1">performance projects</li>
<li aria-level="1">physical computing, tangible media/interfaces, robotics</li>
<li aria-level="1">projects using NFT, Metaverse, Social Media</li>
<li aria-level="1">reactive and interactive visuals</li>
<li aria-level="1">real-time CG</li>
<li aria-level="1">scientific visualizations</li>
<li aria-level="1">site-specific installations, projection mapping, media facades</li>
<li aria-level="1">sound art and soundscapes</li>
<li aria-level="1">transmedia environments, narratives, and experiences</li>
<li aria-level="1">VR, AR, MR, XR; virtual humans and environments</li>
</ul>
</div>
</div>
<div class="vc_tta-container" data-vc-action="collapse">
<div class="vc_general vc_tta vc_tta-accordion vc_tta-color-grey vc_tta-style-classic vc_tta-shape-rounded vc_tta-o-shape-group vc_tta-controls-align-default vc_custom_1771581595676">
<div class="vc_tta-panels-container">
<div class="vc_tta-panels">
<div id="1763537312646-0cbf27e4-3a9f" class="vc_tta-panel vc_active" data-vc-content=".vc_tta-panel-body">
<div class="vc_tta-panel-heading">
<h3 class="vc_tta-panel-title vc_tta-controls-icon-position-left"><a href="https://expanded-conf.org/#1763537312646-0cbf27e4-3a9f" data-vc-accordion="" data-vc-container=".vc_tta-container"><span class="vc_tta-title-text">Call for Papers</span><i class="vc_tta-controls-icon vc_tta-controls-icon-plus"></i></a></h3>
</div>
<div class="vc_tta-panel-body">
<h4 class="vc_custom_heading vc_do_custom_heading display-5 vc_custom_1771241807194">Submission Categories</h4>
<div class="vc_row wpb_row vc_inner vc_row-fluid vc_custom_1771579622114">
<div class="wpb_column vc_column_container vc_col-sm-6 vc_col-has-fill">
<div class="vc_column-inner vc_custom_1771581058551">
<div class="wpb_wrapper">
<div class="wpb_text_column wpb_content_element">
<div class="wpb_wrapper">
<h5>RESEARCH PAPER</h5>
<p>Research Papers focus on academic works that present study results, literature reviews, theoretical considerations, etc., based on state-of-the-art research methods.</p>
<p><b>Presentation Format</b></p>
<ul>
<li aria-level="1">Presentation: 10 min. + panel discussion</li>
<li aria-level="1">No exhibition or on-site demonstration</li>
<li aria-level="1">Accepted papers will be published in the ACM Digital Library</li>
</ul>
<p><b>Submission Guidelines </b></p>
<ul>
<li aria-level="1">Word Count Maximum: 3,500 (excluding references), single-column</li>
<li aria-level="1">Submitted paper is original and has not been published nor is currently accepted for publication elsewhere</li>
<li aria-level="1">Submissions are peer-reviewed (double-blind process)</li>
<li aria-level="1">Submission must use the <a href="https://www.acm.org/publications/authors/submissions">ACM Manuscript Template</a> (see Submission Guidelines on the website)</li>
</ul>
</div>
</div>
</div>
</div>
</div>
<div class="wpb_column vc_column_container vc_col-sm-6 vc_col-has-fill">
<div class="vc_column-inner vc_custom_1771581072278">
<div class="wpb_wrapper">
<div class="wpb_text_column wpb_content_element vc_custom_1771833643047">
<div class="wpb_wrapper">
<h5>ART PAPER</h5>
<p>Art Papers focus on the artwork, a case study, and work in progress, including theory and context.</p>
<p><b>Presentation Format</b></p>
<ul>
<li aria-level="1">Presentation: 10 min. + panel discussion</li>
<li aria-level="1">No exhibition or on-site demonstration</li>
<li aria-level="1">Accepted papers will be published in the ACM Digital Library</li>
</ul>
<p><b>Submission Guidelines </b></p>
<ul>
<li aria-level="1">Word Count Maximum: 3,500 (excluding references), single-column.</li>
<li aria-level="1">Supplementary material: video documentation and images</li>
<li aria-level="1">Submissions are peer-reviewed (single-blind process)</li>
<li aria-level="1">Submitted paper has to be original and not previously published or currently accepted for publication elsewhere</li>
<li aria-level="1">Submission must use the <a href="https://www.acm.org/publications/authors/submissions">ACM Manuscript Template</a>(see Submission Guidelines on the website)</li>
</ul>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="vc_row wpb_row vc_inner vc_row-fluid vc_custom_1771580851012">
<div class="wpb_column vc_column_container vc_col-sm-6 vc_col-has-fill">
<div class="vc_column-inner vc_custom_1771581082162">
<div class="wpb_wrapper">
<div class="wpb_text_column wpb_content_element">
<div class="wpb_wrapper">
<h5>DOCTORAL CONSORTIUM</h5>
<p>The Doctoral Consortium offers a unique opportunity for doctoral students to explore and develop their research interests in animation, play, and interactive art. In this interdisciplinary workshop, students will receive feedback under the guidance of distinguished researchers.</p>
<p>We invite PhD students who feel they will benefit from expert feedback on their dissertation work to apply. Ideally, candidates should have a clear topic and research approach and have made some progress, but are not yet ready to defend their thesis.</p>
<p><b>Presentation Format</b></p>
<ul>
<li aria-level="1">10-minute presentation</li>
<li aria-level="1">Followed by a panel discussion and feedback session</li>
<li aria-level="1">Accepted papers will be published in the ACM Digital Library</li>
<li aria-level="1">Note: No exhibition or on-site demonstration required</li>
</ul>
<p><b>Submission Guidelines </b></p>
<ul>
<li aria-level="1">Submissions are peer-reviewed (single-blind process)</li>
<li aria-level="1">Submission must use the <a href="https://www.acm.org/publications/authors/submissions">ACM Manuscript Template</a> (see Submission Guidelines on the website)
<ol>
<li aria-level="1"><i>Extended Abstract (Max. 2,000 words, excl. references)</i> Please submit a document describing your PhD work. To ensure a productive feedback session, we recommend structuring your text to cover:
<ul>
<li aria-level="1">Motivation: What drives your research?</li>
<li aria-level="1">Research Gap &amp; Questions: What problem are you solving?</li>
<li aria-level="1">Methodology: Your approach (artistic research, experimental, theoretical, etc.).</li>
<li aria-level="1">Current Status: What have you achieved so far?</li>
<li aria-level="1">Next Steps: What are your plans for the future?</li>
</ul>
</li>
<li aria-level="1"><i>Additional Material (Appendices)</i>
<ul>
<li aria-level="1">Curriculum Vitae (CV): A brief summary of your academic background.</li>
<li aria-level="1">Optional: Video documentation or images representing the work (max 3 min, max size 150MB)</li>
<li aria-level="1">Note: Supervisors cannot be authors of the paper, but can be acknowledged inside of it</li>
</ul>
</li>
</ol>
</li>
</ul>
</div>
</div>
</div>
</div>
</div>
<div class="wpb_column vc_column_container vc_col-sm-6 vc_col-has-fill">
<div class="vc_column-inner vc_custom_1771581090273">
<div class="wpb_wrapper">
<div class="wpb_text_column wpb_content_element">
<div class="wpb_wrapper">
<h5>EXPANDED PLAY GALLERY</h5>
<p>Expanded Play is a gallery track for the Expanded Conference that features interactive and playful artistic works within the context of Expanded Media, including fields such as games, mixed-reality, spatial interaction, and human-computer interaction. In particular, experimental works that span multiple domains and offer innovative approaches to play are highly encouraged. Selected works will be exhibited over the course of a week and typically require supervision.</p>
<p><b>Presentation Format</b></p>
<ul>
<li aria-level="1"> Lightning talk (3 min.) + discussion</li>
</ul>
<p><b>Submission Guidelines </b></p>
<ul>
<li aria-level="1">Submissions are peer-reviewed (single-blind process)</li>
<li aria-level="1">Submission must use the <a href="https://www.acm.org/publications/authors/submissions">ACM Manuscript Template</a> (see Submission Guidelines on the website)</li>
<li aria-level="1">Accepted papers will be published in the ACM Digital Library</li>
<li aria-level="1">Abstract (1000 words) with the following required information:
<ul>
<li aria-level="2">Description of the interactive work</li>
<li aria-level="2">How it fits into the scope of the Expanded Play gallery</li>
<li aria-level="2">Short description of implementation (how it is implemented, e.g., HMD or screen-based project, performance, etc.)</li>
</ul>
</li>
<li aria-level="2">Representative image</li>
<li aria-level="2">Video (max 3 min, max size 150MB)</li>
<li aria-level="2">The equipment and technical information required (technical rider, required space, etc.)</li>
</ul>
<p>Any supplementary material (press kit, portfolio, etc.) which shows your previous work is also welcome but not required! Anonymising the material is not necessary here.<br />
Gallery: Atelierhaus Salzamt</p>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="wpb_text_column wpb_content_element no-upper">
<div class="wpb_wrapper">
<h5>Artificial Intelligence (AI) Policy</h5>
<p>Generative AI tools and technologies, such as ChatGPT, may not be listed as authors of an ACM published Work. The use of generative AI tools and technologies to create content is permitted but must be fully disclosed in the Work. For example, the authors could include the following statement in the Acknowledgements section of the Work: ChatGPT was utilized to generate sections of this Work, including text, tables, graphs, code, data, citations, etc. If you are uncertain ­about the need to disclose the use of a particular tool, err on the side of caution, and include a disclosure in the acknowledgements section of the Work.</p>
<p>Basic word processing systems that recommend and insert replacement text, perform spelling or grammar checks and corrections, or systems that do language translations are to be considered exceptions to this disclosure requirement and are generally permitted and need not be disclosed in the Work. As the line between Generative AI tools and basic word processing systems like MS Word or Grammarly blurs, this Policy will be updated.</p>
<p>See also <a href="https://www.acm.org/publications/policies/new-acm-policy-on-authorship?utm_source=chatgpt.com">ACM Policy on Authorship</a>.</p>
</div>
</div>
<h4 class="vc_custom_heading vc_do_custom_heading vc_custom_1771581254313">Important Dates</h4>
<div class="wpb_text_column wpb_content_element">
<div class="wpb_wrapper">
<ul>
<li aria-level="1">Submission deadline: May 1st, 2026, 23:59 (AoE)</li>
<li aria-level="1">Decision Notification: Beginning of June, 2026 (AoE)</li>
<li aria-level="1">Camera-Ready Deadline: End of July 2026</li>
<li aria-level="1">Conference Days: September 9th–11th 2026</li>
<li aria-level="1">Ars Electronica: September 9th–13th 2026</li>
</ul>
</div>
</div>
<h4 class="vc_custom_heading vc_do_custom_heading vc_custom_1771581304227">Submission</h4>
<div class="wpb_text_column wpb_content_element">
<div class="wpb_wrapper">
<p>Submission is via Easy Chair at <a href="https://easychair.org/conferences/?conf=expanded2026">https://easychair.org/conferences/?conf=expanded2026</a>, where you will be prompted to set up a free Easy Chair account if you don’t have one already.</p>
<p>Please read the <a href="https://www.acm.org/publications/authors/submissions">ACM Submission Guidelines</a> carefully, and prepare your submission following the <a href="https://www.acm.org/binaries/content/assets/publications/taps/acm_submission_template.docx">Microsoft Word Template</a> or <a href="https://portalparts.acm.org/hippo/latex_templates/acmart-primary.zip">LateX Template</a>.</p>
</div>
</div>
<h4 class="vc_custom_heading vc_do_custom_heading clear-both vc_custom_1771581308409">Proceedings and Publication Fees</h4>
<div class="wpb_text_column wpb_content_element">
<div class="wpb_wrapper">
<p>At least one author of each accepted paper must be registered for the conference and must present their contribution at the Expanded Conference in person in Linz.</p>
<p>Accepted papers will appear in the Proceedings of the Expanded Conference in the ACM Digital Library. Following the new ACM publishing model for conference proceedings, all accepted Expanded 2026 papers will be published Open Access and linked from the Ars Electronica Archives.</p>
<p>Submitters should use institutional email addresses where possible. Many authors will qualify for free OA publishing, while others will be required to pay an applicable article processing charge (APC). If you are the corresponding author of an Expanded’2026 submission, please follow the steps on the ICPS website (<a href="https://www.acm.org/publications/icps/author-guidance">https://www.acm.org/publications/icps/author-guidance</a>) prior to your submission to determine whether you will be required to pay an APC. This is a condition to the acceptance of your paper, and no exception will be made.</p>
<p>Please note: For proceedings that are to be published simultaneously with the conference, the payment deadline for applicable APCs is 45 days prior to the start of the conference. The coauthors on a paper are jointly responsible for ensuring timely payment of the applicable article processing charge (APC) for that paper. If the APC remains unpaid 90 days after the initial due date, all authors on the paper will be prohibited from contributing to any ACM venue (including ACM journals, conferences, magazines, and books) until the payment is completed.</p>
</div>
</div>
<h4 class="vc_custom_heading vc_do_custom_heading clear-both vc_custom_1771581322635">Venue</h4>
<div class="wpb_text_column wpb_content_element">
<div class="wpb_wrapper">
<p>The conference will be held at the Ars Electronica Center from 9th to the 11th of September 2026  as part of the Ars Electronica Festival in Linz, Austria.</p>
<p>The media festival will take place from the 9th to the 13th of September 2026: <a href="https://ars.electronica.art/festival/en/">https://ars.electronica.art/festival/en/</a>.</p>
</div>
</div>
<h4 class="vc_custom_heading vc_do_custom_heading clear-both vc_custom_1771581330031">Organizing Committee</h4>
<div class="wpb_text_column wpb_content_element">
<div class="wpb_wrapper">
<p>Please follow the link for the <a href="https://expanded-conf.org/#organization">Expanded 2026 organizing committee</a>.</p>
<p>You will find more information on the website of the Expanded Animation Conference website: https://expanded-conf.org</p>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Publikation AG Animations-Jahrestagung &#8222;CAGA24: (R)Evolution of Animation&#8220;</title>
		<link>https://ag-animation.de/2026/01/publikation-ag-animations-jahrestagung-caga24-revolution-of-animation/</link>
		
		<dc:creator><![CDATA[Andrea Polywka]]></dc:creator>
		<pubDate>Sat, 17 Jan 2026 12:37:21 +0000</pubDate>
				<category><![CDATA[Allgemein]]></category>
		<category><![CDATA[Publikationen]]></category>
		<guid isPermaLink="false">http://ag-animation.de/?p=3448</guid>

					<description><![CDATA[Wir freuen uns die Veröffentlichung der Ergebnisse der letzten Jahrestagung der AG Animation bekannt zu geben. Im September 2024 trafen sich internationale Forschende, Doktorand:innen, Lehrende, Künstler:innen und Vertreter:innen aus unterschiedlichen Branchen um sich zum Thema „(R)Evolution of Animation: Current Challenges and Future Directions“ auszutauschen. Das Konferenzthema wurde gewählt, um den dynamischen Zustand der Animation Studies [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><img loading="lazy" decoding="async" class="aligncenter wp-image-3331 size-full" src="http://test.ag-animation.de/wp-content/uploads/1280x640-MathUniverse-MadsVadsholt.jpg" alt="" width="1280" height="640" srcset="https://ag-animation.de/wp-content/uploads/1280x640-MathUniverse-MadsVadsholt.jpg 1280w, https://ag-animation.de/wp-content/uploads/1280x640-MathUniverse-MadsVadsholt-300x150.jpg 300w, https://ag-animation.de/wp-content/uploads/1280x640-MathUniverse-MadsVadsholt-768x384.jpg 768w, https://ag-animation.de/wp-content/uploads/1280x640-MathUniverse-MadsVadsholt-1024x512.jpg 1024w, https://ag-animation.de/wp-content/uploads/1280x640-MathUniverse-MadsVadsholt-720x360.jpg 720w" sizes="auto, (max-width: 1280px) 100vw, 1280px" /></p>
<p>Wir freuen uns die Veröffentlichung der Ergebnisse der letzten Jahrestagung der AG Animation bekannt zu geben.</p>
<p>Im September 2024 trafen sich internationale Forschende, Doktorand:innen, Lehrende, Künstler:innen und Vertreter:innen aus unterschiedlichen Branchen um sich zum Thema „(R)Evolution of Animation: Current Challenges and Future Directions“ auszutauschen. Das Konferenzthema wurde gewählt, um den dynamischen Zustand der Animation Studies und des Animationsfilms widerzuspiegeln, ein Fach und eine Kunstform, die nicht nur schrittweise Veränderungen, sondern einen grundlegenden Wandel durchlaufen.</p>
<p>Aus dieser Tagung, die im Rahmen des Viborg Animation Festivals im wunderschönen Dänemark stattfand, sind eine Reihe von spannenden, vielseitigen und aufschlussreichen Aufsätzen entstanden, die in Kooperation mit der Aalborg Universität und deren Open Access-Programm AAU Open publiziert wurden: <a href="https://journals.aau.dk/index.php/caga" target="_blank" rel="noopener">https://journals.aau.dk/index.php/caga</a></p>
<p>Wir bedanken uns sehr herzlich bei allen Mitgliedern des CAGA-Organisationsteams, Bue Holmsgaard Fyhn, Juergen Hagler, Lana Tankosa Nikolic, Andrea Polywka, Jakob Borrits Skov Sabra, Peter Vistisen, sowie unseren Kooperationspartner:innen <a href="https://www.aau.dk/" target="_blank" rel="noopener">Aalborg Universitet</a>, <a href="https://www.en.aau.dk/research/open-publishing" target="_blank" rel="noopener">AAU Open</a>, <a href="https://www.animationsfestival.dk/en/" target="_blank" rel="noopener">VAF &#8211; Viborg Animation Festival,</a> und <a href="https://animationworkshop.via.dk/" target="_blank" rel="noopener">The Animation Workshop – VIA University College</a>.</p>
<p>Hier geht es zur Tagungs-Website: <a href="https://caga24.via.dk/" target="_blank" rel="noopener">https://caga24.via.dk/</a></p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>CfP: Animation &#038; Angency &#124; animationstudies 2.0 &#124; Deadline: 22.09.2025</title>
		<link>https://ag-animation.de/2025/09/cfp-animation-angency-animationstudies-2-0-deadline-22-09-2025/</link>
		
		<dc:creator><![CDATA[Julia Eckel]]></dc:creator>
		<pubDate>Sat, 20 Sep 2025 12:28:32 +0000</pubDate>
				<category><![CDATA[Allgemein]]></category>
		<guid isPermaLink="false">http://ag-animation.de/?p=3441</guid>

					<description><![CDATA[[Screenshot from the time-lapse behind the scenes sequence in the end credits of The Boxtrolls (Annable and Stacchi, 2014). © Boxtrolls, LLC. All Rights Reserved.] Call for Contributions for the AnimationStudies 2.0 Theme: ANIMATION &#38; AGENCY The ability and power to act is commonly referred to as agency. As a concept it is widely debated [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><img loading="lazy" decoding="async" class="alignnone size-large wp-image-3442" src="http://test.ag-animation.de/wp-content/uploads/The_Boxtrolls_2014_Annable_and_Stacchi-1024x641.png" alt="" width="600" height="376" srcset="https://ag-animation.de/wp-content/uploads/The_Boxtrolls_2014_Annable_and_Stacchi-1024x641.png 1024w, https://ag-animation.de/wp-content/uploads/The_Boxtrolls_2014_Annable_and_Stacchi-300x188.png 300w, https://ag-animation.de/wp-content/uploads/The_Boxtrolls_2014_Annable_and_Stacchi-768x481.png 768w, https://ag-animation.de/wp-content/uploads/The_Boxtrolls_2014_Annable_and_Stacchi-720x451.png 720w, https://ag-animation.de/wp-content/uploads/The_Boxtrolls_2014_Annable_and_Stacchi.png 1390w" sizes="auto, (max-width: 600px) 100vw, 600px" /><br />
<em>[Screenshot from the time-lapse behind the scenes sequence in the end credits of The Boxtrolls (Annable and Stacchi, 2014). © Boxtrolls, LLC. All Rights Reserved.]</em></p>
<p><strong>Call for Contributions for the AnimationStudies 2.0 Theme: ANIMATION &amp; AGENCY</strong></p>
<p>The ability and power to act is commonly referred to as <em>agency</em>. As a concept it is widely debated in various academic and transdisciplinary discourses, from Gender and Queer Studies to Science and Technology Studies, as well as Actor Network Theory, New Materialism and Posthumanism. The autonomy of the neoliberal subject and the acting power of material or cultural entities, which fundamentally challenges boundaries between subject and object, human and non-human etc., is the central aspect in these discussions and theoretical framings.</p>
<p>Surprisingly, agency has only been partially addressed in Animation Studies, although animated works appear to be an especially prolific audio-visual format to address notions of agency at different levels. Techniques and processes of animation usually exhibit a craftedness that inherently questions the relationship between human and non-human agency through its creative processes. The question of agency as the ability and power to act furthermore involves political and critical dimensions, which are prominently addressed in the context of information, education or protest, that strive for empowerment and self-determination by and through animation. &nbsp;</p>
<p>Given that the animated image can be strongly interrelated with these theoretical, aesthetical, and political questions of agency, it seems fruitful to systematically think about animation and agency together. This guest-edited theme on Animation and Agency was created by members of the research network <a href="https://www.filmuniversitaet.de/en/research-transfer/research/projects/project-page/detail/animation-media-culture" target="_blank" rel="noreferrer noopener">Animation and Contemporary Media Culture. Challenges and Potentials of Animation Studies in the Digital Era</a>. Scholars and practitioners are invited to look at the concept of agency from theoretical, aesthetical, historical, practice oriented or practice-based perspectives. Topics may include, but are not limited to:</p>
<ul class="wp-block-list">
<li>Animation and agency in the field of education, social engagement, and empowerment.</li>
<li>Animation and activism, animated political protest and/or propaganda, animation that enables, shows, and/or negotiates political agency.</li>
<li>Animation and body politics, animation and queer subjectivities, power(lessness) of the subject and (intersectional) dimensions of race, class, gender, and disability in animation.</li>
<li>Animation and sustainability, ecological storytelling and environmental agency, imagining sustainable futures and critiquing anthropocentric worldviews in the context climate crisis.</li>
<li>Narrative representations of agency in animated works, stories about agency of characters or environments.</li>
<li>Animation and algorithmic agency, animation and AI, creative agency at the threshold of subjectivity and technology.</li>
<li>Animation and material agency, objects and devices as active factors in creative practices, questions of authorship and agency.</li>
</ul>
<p>We welcome posts that are:</p>
<ol class="wp-block-list">
<li>Between 600 and 900 words discussing any aspect of the above topics.&nbsp;</li>
<li>Forwarded as a Microsoft WORD file.&nbsp;</li>
<li>Include at least one image to visually support their argument/post.&nbsp;<br />
3a. The images must be <em>less than</em> 2 MB in size per image and sent as individual files.&nbsp;<br />
3b. Please indicate where the images should be placed in the text, including image caption(s) and credits. All permissions are the responsibility of the contributor.</li>
<li>Include a short bio of 100 words max.</li>
<li>Include 3 keywords.</li>
</ol>
<p>Please note that we are introducing a new submission form! Please fill it in with all the required information for your submission here: <a href="https://survey.ucalgary.ca/jfe/form/SV_5gyeZxPbww3kTXM">Submission form</a>.</p>
<p>Please contact Julia Eckel via&nbsp;<a href="mailto:julia.eckel@uni-paderborn.de">julia.eckel@uni-paderborn.de</a> with submissions or questions, and CC co-editors Carmen Hannibal and Anastasiia Gushchina on&nbsp;<a href="mailto:blog@animationstudies.org">blog@animationstudies.org</a>.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Veranstaltung: Expanded Animation 2025 – Conference on Animation and Interactive Art &#124; 03.–05.09.2025</title>
		<link>https://ag-animation.de/2025/07/veranstaltung-expanded-animation-2025-conference-on-animation-and-interactive-art-03-05-09-2025/</link>
		
		<dc:creator><![CDATA[Julia Eckel]]></dc:creator>
		<pubDate>Tue, 29 Jul 2025 19:44:40 +0000</pubDate>
				<category><![CDATA[Allgemein]]></category>
		<guid isPermaLink="false">http://ag-animation.de/?p=3430</guid>

					<description><![CDATA[We warmly invite you to&#160;Expanded 2025. The 13th edition will take place in early September as part of the media art festival&#160;Ars Electronica 2025.&#160; Expanded – Conference on Animation and Interactive Art&#160; September 3–5, 2025&#160; Ars Electronica Center, Skyloft&#160; Ars-Electronica-Straße 1, 4040 Linz Free entry, no registration required. Expanded Play Exhibition – Atelierhaus Salzamt&#160; September [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><img loading="lazy" decoding="async" class="alignnone size-large wp-image-3435" src="http://test.ag-animation.de/wp-content/uploads/Bildschirm­foto-2025-07-29-um-21.47.37-1024x559.png" alt="" width="600" height="328" srcset="https://ag-animation.de/wp-content/uploads/Bildschirm­foto-2025-07-29-um-21.47.37-1024x559.png 1024w, https://ag-animation.de/wp-content/uploads/Bildschirm­foto-2025-07-29-um-21.47.37-300x164.png 300w, https://ag-animation.de/wp-content/uploads/Bildschirm­foto-2025-07-29-um-21.47.37-768x419.png 768w, https://ag-animation.de/wp-content/uploads/Bildschirm­foto-2025-07-29-um-21.47.37-720x393.png 720w" sizes="auto, (max-width: 600px) 100vw, 600px" /></p>
<p>We warmly invite you to&nbsp;<a href="https://expanded-conf.org/"><strong>Expanded 2025</strong></a>. The 13th edition will take place in early September as part of the media art festival&nbsp;<a href="https://ars.electronica.art/panic/en/"><strong>Ars Electronica 2025</strong></a>.&nbsp;</p>
<p><strong>Expanded – Conference on Animation and Interactive Art</strong>&nbsp;<br />
<strong>September 3–5, 2025</strong>&nbsp;<br />
Ars Electronica Center, Skyloft&nbsp;<br />
Ars-Electronica-Straße 1, 4040 Linz<br />
<strong>Free entry, no registration required.</strong></p>
<p><strong>Expanded Play Exhibition – Atelierhaus Salzamt</strong>&nbsp;<br />
<strong>September 3–7, 2025</strong>&nbsp;<br />
Atelierhaus Salzamt&nbsp;<br />
Obere Donaulände 15, 4020 Linz<br />
<strong>Opening: September 2, 20:15</strong>, as part of the&nbsp;<a href="https://ars.electronica.art/panic/en/highlights/#:~:text=The%20Pre-Opening-Walk%20(,exclusive%20insights%20into%20their%20exhibitions."><strong>Pre-Opening Walk</strong></a>&nbsp;<br />
<strong>Free entry, no registration required.</strong></p>
<p><a href="https://youtu.be/5yEOdF1X8Uc?si=SLE96ARm8dUC7M1R"><strong>Expanded 2025 Trailer</strong></a>&nbsp;<br />
Trailer visuals by Lea Obermair.&nbsp;<br />
Trailer sound by Ki Schattauer.&nbsp;</p>
<p>For more information, see:&nbsp;</p>
<ul>
<li><a href="https://expanded-conf.org/">Expanded Conference 2025 – Expanded</a>&nbsp;</li>
<li><a href="https://ars.electronica.art/aeblog/en/2025/07/23/expanded-2025-where-animation-comes-to-life/">Ars Electronica Blog</a></li>
</ul>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Veranstaltung: Animation, Green Storytelling, And Sustainable Production &#124; 18.-19.09.2024 &#124; Potsdam</title>
		<link>https://ag-animation.de/2024/09/green-animation/</link>
		
		<dc:creator><![CDATA[Julia Eckel]]></dc:creator>
		<pubDate>Thu, 05 Sep 2024 13:23:41 +0000</pubDate>
				<category><![CDATA[Allgemein]]></category>
		<category><![CDATA[Veranstaltungen]]></category>
		<guid isPermaLink="false">http://ag-animation.de/?p=3416</guid>

					<description><![CDATA[Vom 18. bis 19. September findet an der Filmuniversität Babelsberg Konrad Wolf der finale Workshop des DFG-Forschungsnetzwerks Animation and Contemporary Media Culture. Challenges and Potentials of Animation Studies in the Digital Era statt. Der internationale Workshop trägt den Titel Animation, Green Storytelling, And Sustainable Production. Anmeldungen sind bis zum 13.09.2024 möglich. Weitere Informationen finden sich [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><img loading="lazy" decoding="async" class="alignnone size-large wp-image-3417" src="http://test.ag-animation.de/wp-content/uploads/csm_workshop_Animation__Green_Storytelling__and_Sustainable_Production_de78f9fe26-1024x724.png" alt="" width="600" height="424" srcset="https://ag-animation.de/wp-content/uploads/csm_workshop_Animation__Green_Storytelling__and_Sustainable_Production_de78f9fe26-1024x724.png 1024w, https://ag-animation.de/wp-content/uploads/csm_workshop_Animation__Green_Storytelling__and_Sustainable_Production_de78f9fe26-300x212.png 300w, https://ag-animation.de/wp-content/uploads/csm_workshop_Animation__Green_Storytelling__and_Sustainable_Production_de78f9fe26-768x543.png 768w, https://ag-animation.de/wp-content/uploads/csm_workshop_Animation__Green_Storytelling__and_Sustainable_Production_de78f9fe26-720x509.png 720w, https://ag-animation.de/wp-content/uploads/csm_workshop_Animation__Green_Storytelling__and_Sustainable_Production_de78f9fe26.png 1424w" sizes="auto, (max-width: 600px) 100vw, 600px" /></p>
<p>Vom 18. bis 19. September findet an der Filmuniversität Babelsberg Konrad Wolf der finale Workshop des <a href="https://www.filmuniversitaet.de/forschung-transfer/forschung/projekte/projektseite/detail/animation-media-culture" target="_blank" rel="noopener">DFG-Forschungsnetzwerks <em>Animation and Contemporary Media Culture. Challenges and Potentials of Animation Studies in the Digital Era</em></a> statt. Der internationale Workshop trägt den Titel <em>Animation, Green Storytelling, And Sustainable Production</em>. Anmeldungen sind bis zum 13.09.2024 möglich.</p>
<p>Weitere Informationen finden sich <a href="https://www.filmuniversitaet.de/artikel/detail/animation-green-storytelling-and-sustainable-production" target="_blank" rel="noopener">hier</a>.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Veranstaltung: Expanded Animation 2024 – Conference on Animation and Interactive Art &#124; 05.–07.09.2024</title>
		<link>https://ag-animation.de/2024/08/expanded-animation-2024/</link>
		
		<dc:creator><![CDATA[Julia Eckel]]></dc:creator>
		<pubDate>Wed, 14 Aug 2024 08:50:18 +0000</pubDate>
				<category><![CDATA[Allgemein]]></category>
		<guid isPermaLink="false">http://ag-animation.de/?p=3406</guid>

					<description><![CDATA[The twelfth edition of the Expanded Animation Symposium, organized by the Hagenberg Campus of the University of Applied Sciences Upper Austria and Ars Electronica, will take place from September 5th to 7th as part of the Ars Electronica Festival 2024. More info can be found on the event website: https://expandedanimation.com/ And you can watch the [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><img loading="lazy" decoding="async" class="alignnone wp-image-3409 size-large" src="http://test.ag-animation.de/wp-content/uploads/EA_Header_2024-1024x576.png" alt="" width="600" height="338" srcset="https://ag-animation.de/wp-content/uploads/EA_Header_2024-1024x576.png 1024w, https://ag-animation.de/wp-content/uploads/EA_Header_2024-300x169.png 300w, https://ag-animation.de/wp-content/uploads/EA_Header_2024-768x432.png 768w, https://ag-animation.de/wp-content/uploads/EA_Header_2024-720x405.png 720w" sizes="auto, (max-width: 600px) 100vw, 600px" /></p>
<p><span data-preserver-spaces="true">The twelfth edition of the Expanded Animation Symposium, organized by the Hagenberg Campus of the University of Applied Sciences Upper Austria and Ars Electronica, will take place from September 5th to 7th as part of the Ars Electronica Festival 2024.</span></p>
<p>More info can be found on the event website: <a href="https://expandedanimation.com/" target="_blank" rel="noopener">https://expandedanimation.com/ </a></p>
<p>And you can watch the trailer here:<a href="https://www.youtube.com/watch?v=nAgTMlNHldU" target="_blank" rel="noopener"> https://www.youtube.com/watch?v=nAgTMlNHldU</a></p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>CfP: Symposium Animafest Scanner XI &#124; Zagreb &#124; 04.–05.06.2024 &#124; Deadline: 15.03.2024</title>
		<link>https://ag-animation.de/2024/03/cfp-symposium-animafest-scanner-xi-zagreb-04-05-06-2024-deadline-15-03-2024/</link>
		
		<dc:creator><![CDATA[Julia Eckel]]></dc:creator>
		<pubDate>Wed, 13 Mar 2024 09:15:40 +0000</pubDate>
				<category><![CDATA[Allgemein]]></category>
		<guid isPermaLink="false">http://ag-animation.de/?p=3366</guid>

					<description><![CDATA[With the aim of creating synergy between theoretical and practical discourse among filmmakers and scholars, Animafest Scanner XI 2024 international symposium&#160;takes place 4-5 June 2024, and international film and media researchers are invited to present the latest findings in the field of animation studies. This year´s keynote speaker is the recipient of&#160;2024 Animafest Zagreb&#160;Award for [&#8230;]]]></description>
										<content:encoded><![CDATA[<div class="first column column-item-3">
<p class="dontsplit"><img loading="lazy" decoding="async" class="wp-image-3368 alignright" src="http://test.ag-animation.de/wp-content/uploads/Animafest_2024_Scanner-poziv.jpg" alt="" width="361" height="361" srcset="https://ag-animation.de/wp-content/uploads/Animafest_2024_Scanner-poziv.jpg 750w, https://ag-animation.de/wp-content/uploads/Animafest_2024_Scanner-poziv-290x290.jpg 290w, https://ag-animation.de/wp-content/uploads/Animafest_2024_Scanner-poziv-300x300.jpg 300w, https://ag-animation.de/wp-content/uploads/Animafest_2024_Scanner-poziv-720x720.jpg 720w" sizes="auto, (max-width: 361px) 100vw, 361px" />With the aim of creating synergy between theoretical and practical discourse among filmmakers and scholars, <strong>Animafest Scanner XI 2024 international symposium</strong>&nbsp;takes place<strong> 4-5 June 2024</strong>, and international film and media researchers are invited to present the latest findings in the field of animation studies.</p>
<p class="western dontsplit">This year´s keynote speaker is the recipient of&nbsp;<strong>2024 Animafest Zagreb</strong>&nbsp;<strong>Award for Outstanding Contributions to Animation Studies,</strong> internationally acclaimed German expert in film and video art, <a href="https://www.animafest.hr/en/2024/news/read/ingo_petzke_is_the_recipient_of_animafest_zagreb_2024_award_for_outstanding_contributions_to_animation_studies"><strong>Ingo Petzke</strong></a>.</p>
</div>
<div class="last  column column-item-3">
<p class="dontsplit">Historical trends, numerous points of view and approaches, new findings in the growing field of animation studies and interesting speakers – all this will be available at Animafest Scanner XI 2024. We are inviting you to submit your papers and join other renowned speakers!&nbsp;Looking forward to your applications!&nbsp;</p>
<p class="dontsplit"><strong>Dates: 4-5 June 2024<br />
Application deadline: 15 March 2024</strong></p>
<p class="dontsplit">Terms and conditions of the public call can be found<strong> <a href="https://admin.animafest.hr/uploads/documents/files/000/000/726/Animafest_Scanner_XI_2024_Call_for_Papers.pdf" target="_blank" rel="noopener">HERE</a></strong>, and you can submit your application<strong> <a href="https://docs.google.com/forms/d/e/1FAIpQLSfbritgw0sGXzFzCDjTgifFegSfM_tW29YHxUFWXv2aZlFPdA/viewform" target="_blank" rel="noopener">HERE</a>.</strong></p>
</div>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>CfP: Expanded Animation &#124; Conference on Animation and Interactive Art &#124; Linz, 05.-07.09.2024 &#124; Deadline: 04.05.2024</title>
		<link>https://ag-animation.de/2024/03/cfp-expanded-animation-conference-on-animation-and-interactive-art-deadline-04-mai-2024/</link>
		
		<dc:creator><![CDATA[Julia Eckel]]></dc:creator>
		<pubDate>Wed, 13 Mar 2024 08:55:37 +0000</pubDate>
				<category><![CDATA[Allgemein]]></category>
		<guid isPermaLink="false">http://ag-animation.de/?p=3357</guid>

					<description><![CDATA[Hiermit weisen wir gerne auf den aktuellen Call für die &#8222;Expanded Animation&#8220;-Conference im Rahmen des diesjährigen Ars Electronica Festivals hin. Ausführliche Infos gibt es auf der Website unter folgendem Link: https://expandedanimation.com/#conference Hier der Call-Text: The Expanded Animation Conference will take place from September 5th to 7th as part of the Ars Electronica Festival 2024. This [&#8230;]]]></description>
										<content:encoded><![CDATA[<div class="wpb_text_column wpb_content_element ">
<div class="wpb_wrapper">
<p><img loading="lazy" decoding="async" class="alignnone size-large wp-image-3361" src="http://test.ag-animation.de/wp-content/uploads/ExpaAnim_celine-pham_lucid-1024x576.jpg" alt="" width="600" height="338" srcset="https://ag-animation.de/wp-content/uploads/ExpaAnim_celine-pham_lucid-1024x576.jpg 1024w, https://ag-animation.de/wp-content/uploads/ExpaAnim_celine-pham_lucid-300x169.jpg 300w, https://ag-animation.de/wp-content/uploads/ExpaAnim_celine-pham_lucid-768x432.jpg 768w, https://ag-animation.de/wp-content/uploads/ExpaAnim_celine-pham_lucid-720x405.jpg 720w, https://ag-animation.de/wp-content/uploads/ExpaAnim_celine-pham_lucid.jpg 1920w" sizes="auto, (max-width: 600px) 100vw, 600px" /></p>
<p>Hiermit weisen wir gerne auf den aktuellen Call für die &#8222;Expanded Animation&#8220;-Conference im Rahmen des diesjährigen Ars Electronica Festivals hin. Ausführliche Infos gibt es auf der Website unter folgendem Link: <a href="https://expandedanimation.com/#conference" target="_blank" rel="noopener">https://expandedanimation.com/#conference</a></p>
<p>Hier der Call-Text:</p>
<p>The Expanded Animation Conference will take place from September 5th to 7th as part of the Ars Electronica Festival 2024. This call for paper focuses on academic art papers in the field of Expanded Animation and Interactive Art that explore and experiment with visual expression at the intersection of art, and technology. This year, we will have two new scientifically oriented categories (Art Research Paper and Art Paper), where submissions will undergo a rigorous double-blind review process. All selected speakers will be given a free pass to the Ars Electronica Festival.</p>
<p>Topics of interest include, but are not limited to:</p>
<ul>
<li aria-level="1">3D Scanning</li>
<li aria-level="1">AI-generated Images</li>
<li aria-level="1">Artistic Computer Animation</li>
<li aria-level="1">Audio-visual Experiments</li>
<li aria-level="1">Data Journalism and Animated Documentary</li>
<li aria-level="1">Data Visualizations</li>
<li aria-level="1">Digital Media Art History</li>
<li aria-level="1">Digital, Hybrid, and Expanded Theater</li>
<li aria-level="1">Expanded Animation</li>
<li aria-level="1">Generative Art</li>
<li aria-level="1">Human-AI interaction and Human-AI collaboration</li>
<li aria-level="1">Hybrids between Animation and Game</li>
<li aria-level="1">Media Facades</li>
<li aria-level="1">Music Visualization</li>
<li aria-level="1">New approaches to artistic research and practice-based methodologies</li>
<li aria-level="1">Performance Projects</li>
<li aria-level="1">Playful Interactions and Experiences</li>
<li aria-level="1">Projection Mapping</li>
<li aria-level="1">Projects using NFT, Metaverse, Social Media</li>
<li aria-level="1">Reactive and Interactive audio/visual Work</li>
<li aria-level="1">Real-time CG</li>
<li aria-level="1">Scientific Visualizations</li>
<li aria-level="1">Site-specific Installations</li>
<li aria-level="1">Sound Art and Soundscapes</li>
<li aria-level="1">Tangible Interfaces and New Forms of Experiences</li>
<li aria-level="1">Transmedia Narratives</li>
<li aria-level="1">Virtual Humans and Environments</li>
<li aria-level="1">Virtual Production</li>
<li aria-level="1">VR, AR, MR, XR</li>
</ul>
</div>
</div>
<h3 class="vc_custom_heading">Submission Categories</h3>
<div class="wpb_text_column wpb_content_element ">
<div class="wpb_wrapper">
<ul>
<li aria-level="1">Art Research Paper (ACM double-column format)
<ul>
<li aria-level="2">Focus on theory and context.</li>
<li aria-level="2">4–6 pages (excluding references)</li>
<li aria-level="2">Presentation: 10 min. + panel discussion</li>
<li aria-level="2">Submissions will be reviewed</li>
</ul>
</li>
<li aria-level="1">Art Paper&nbsp; (ACM double-column format)
<ul>
<li aria-level="2">Focus on artwork, case study, and work in progress.</li>
<li aria-level="2">2–4 pages (excluding references), incl. video documentation</li>
<li aria-level="2">Presentation: 10 min. + panel discussion</li>
<li aria-level="2">Not reviewed (jury selection)</li>
<li aria-level="2">No exhibition or on-site demonstration</li>
</ul>
</li>
</ul>
</div>
</div>
<h3 class="vc_custom_heading">Important Dates</h3>
<div class="wpb_text_column wpb_content_element ">
<div class="wpb_wrapper">
<ul>
<li aria-level="1">Submission site open: March 1st, 2024</li>
<li aria-level="1">Submission deadline: May 4th, 2024, 23:59 (AoE)</li>
<li aria-level="1">Decision notification: End of June 2024</li>
<li aria-level="1">Conference days: September 5th to 7th 2024</li>
</ul>
</div>
</div>
<h3 class="vc_custom_heading">Submission</h3>
<div class="wpb_text_column wpb_content_element ">
<div class="wpb_wrapper">
<p>Submission is via Easy Chair at <a href="https://easychair.org/conferences/?conf=expanded2024">https://easychair.org/conferences/?conf=expanded2024</a> where you will be prompted to set up a free Easy Chair account if you don’t have one already.</p>
<p>All submitted papers should be fully anonymized.<br />
Please exclude any author and institution information from the author list on the title page, remove author information from all paper headers, and remove any clues that would directly identify any of the authors. Please anonymize your submission file. Please also check that your PDF creator programs did not include author information in the metadata.</p>
<p>Citations of your own published work (including online) should be in the third person, in a manner that is not traceable to the identity of the authors. For example, the wording “in [4], Valley and Sea have proposed…” is acceptable, whereas “in [4], we have proposed…” is not. (Where reference [4] is listed explicitly as “Valley, D. and Sea, A., Detecting Valley and Sea, In Proc. XYZ ’24, 901–911.”)</p>
<p>Please refrain from mentioning the name of your institution in the study approval statement. For example, do not say, “Our study was approved by the IRB board at the University of Arts,” as that reveals your university’s name.</p>
<p>Please do not include an “acknowledgments” section in the submission. If your Art Paper is accepted, you will submit a revised version that identifies you and your co-authors, your affiliations, and any appropriate acknowledgments.”</p>
</div>
</div>
<h3 class="vc_custom_heading">Template</h3>
<div class="wpb_text_column wpb_content_element ">
<div class="wpb_wrapper">
<p>You are invited to submit in the single-column paper format using the ACM master template: [<a href="https://www.overleaf.com/latex/templates/chi2020-extended-abstract/hvnyhtvgqhwc">Overleaf</a>] [<a href="https://chi2020.acm.org/sigchi-chi20-sample-ea">Word</a>] [<a href="https://chi2020.acm.org/wp-content/uploads/2019/12/extended-abstract.pdf">PDF</a>]</p>
</div>
</div>
<h3 class="vc_custom_heading clear-both">Proceedings</h3>
<div class="wpb_text_column wpb_content_element ">
<div class="wpb_wrapper">
<p>All selected papers will be included in a proceedings document published at Ars Electronica Archive and Expanded Animation.</p>
<p>Ars Electronica Archive: <a href="https://archive.aec.at/print/">https://archive.aec.at/print/</a><br />
Expanded Animation website: <a href="https://expandedanimation.com/">https://expandedanimation.com/</a></p>
</div>
</div>
<h3 class="vc_custom_heading clear-both">Venue</h3>
<div class="wpb_text_column wpb_content_element ">
<div class="wpb_wrapper">
<p>The conference will be held at the Ars Electronica Centre as part of the Ars Electronica Festival in Linz, Austria.<br />
The media festival will take place from the 4th to the 8th of September 2024: <a href="https://ars.electronica.art/festival/en/">https://ars.electronica.art/festival/en/</a>.</p>
</div>
</div>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>CfP: CAGA 2024 –&#8220;The (R)Evolution of Animation: Current Challenges and Future Directions&#8220; &#124; 09.–11.09.2024 &#124; Extended Deadline: 15.05.2024</title>
		<link>https://ag-animation.de/2023/12/cfp-7th-conference-of-the-ag-animation-and-via-university-college-the-revolution-of-animation-current-challenges-and-future-directions-viborg-denmark-9-11th-of-september-2024/</link>
		
		<dc:creator><![CDATA[Andrea Polywka]]></dc:creator>
		<pubDate>Thu, 14 Dec 2023 14:39:05 +0000</pubDate>
				<category><![CDATA[Allgemein]]></category>
		<category><![CDATA[Veranstaltungen]]></category>
		<guid isPermaLink="false">http://ag-animation.de/?p=3330</guid>

					<description><![CDATA[Call for Papers: 7th Conference of the AG Animation and VIA University College &#124; &#8222;The (R)Evolution of Animation: Current Challenges and Future Directions&#8220; &#124; Viborg, Denmark &#124; September 9–11 2024 The conference takes place in cooperaton with the Animation Workshop at the VIA University College in Viborg (Denmark) in week 37 (September 9–11) of 2024, [&#8230;]]]></description>
										<content:encoded><![CDATA[<h2>Call for Papers: 7th Conference of the AG Animation and VIA University College | &#8222;The (R)Evolution of Animation: Current Challenges and Future Directions&#8220; | Viborg, Denmark | September 9–11 2024</h2>
<p><figure id="attachment_3331" aria-describedby="caption-attachment-3331" style="width: 1280px" class="wp-caption alignleft"><img loading="lazy" decoding="async" class="wp-image-3331 size-full" src="http://test.ag-animation.de/wp-content/uploads/1280x640-MathUniverse-MadsVadsholt.jpg" alt="" width="1280" height="640" srcset="https://ag-animation.de/wp-content/uploads/1280x640-MathUniverse-MadsVadsholt.jpg 1280w, https://ag-animation.de/wp-content/uploads/1280x640-MathUniverse-MadsVadsholt-300x150.jpg 300w, https://ag-animation.de/wp-content/uploads/1280x640-MathUniverse-MadsVadsholt-768x384.jpg 768w, https://ag-animation.de/wp-content/uploads/1280x640-MathUniverse-MadsVadsholt-1024x512.jpg 1024w, https://ag-animation.de/wp-content/uploads/1280x640-MathUniverse-MadsVadsholt-720x360.jpg 720w" sizes="auto, (max-width: 1280px) 100vw, 1280px" /><figcaption id="caption-attachment-3331" class="wp-caption-text">Math Universe &#8211; by Mads Vadsholt</figcaption></figure></p>
<p>The conference takes place in cooperaton with the <a href="https://animationworkshop.via.dk/" target="_blank" rel="noopener">Animation Workshop</a> at the VIA University College in Viborg (Denmark) in week 37 (September 9–11) of 2024, corresponding with the well-known <a href="https://www.animationsfestival.dk/" target="_blank" rel="noopener">Viborg Animation Festival</a>.</p>
<p>The conference aims to delve into the rapid evolution and the ecological, political, ethical and technological challenges of animation, investigating the factors that have propelled its growth and examining the obstacles it currently faces. This call for research seeks to foster critical discussions surrounding the (r)evolution of animation and its future directions in response to the changes and trials faced by the industry. We invite scholars, artists, curators and more to submit papers that shed light on historical and current challenges in animation studies, art and industry as well as on the future directions of this ever-evolving field.</p>
<h2>The conference program will be structured in three parts:</h2>
<h3>The Influence of Technology on Animation:</h3>
<p>The craft of animation has been defined by the evolution and progress of technology that has been available to the artists; tools which were adapted to specific demands and language that created a unique way of expressing a story. It enabled new ways of interdisciplinary cooperation in different areas of work and disciplines but also countless adaptations and extensions of intellectual property (IP) across different media forms and platforms. They have paved the way for more aesthetically captivating visuals, expansive worldbuilding, as well as intricate storytelling in animation.</p>
<h3>Political and Ecological Challenges Arising from Animation’s Growth:</h3>
<p>As animation production and viewership increase, new challenges have emerged. On one hand, there is an urgent need for greater diversity and inclusive representation in media. On the other hand, the integration of new technologies, techniques, and an expanding array of distribution platforms must be balanced with ecological working standards. This includes addressing issues like international remote workplaces and considering the ecological impact of animation production.</p>
<h3>Ethical Questions Raised by Emerging Technologies:</h3>
<p>Production efficiency has become a paramount concern, leading to the emergence of technologies like AI-assisted animation and text-prompted art. However, the integration of these technologies raises ethical questions regarding the nature of artistic expression and the responsibilities of creators. “The (R)Evolution of Animation: Current Challenges and Future Directions” invites researchers to explore these ethical implications and contribute to the ongoing discourse on the use of AI in animation production.</p>
<h2>Further research topics and paper submissions</h2>
<p>Topics of interest include navigating the impact of the pandemic on production and distribution, addressing the need for greater diversity and inclusivity in animation, and developing ethical and ecological frameworks for working standards and the use of AI in animation production.</p>
<p>In addition, we encourage researchers to examine how animation has historically revolutionized expression, storytelling, and communication. This includes exploring its impact on education, ethical debates, and its role in addressing complex social and political issues. Furthermore, papers that explore archival practices and chronicle the revolutions shaping the animation industry and craft, both in relation to current challenges and in parallel, as well as submissions from scholars in various disciplines, including animation studies, media studies, cultural studies, art history, and more are highly welcomed.</p>
<h3>Further research topics may include, but are not limited to:</h3>
<ul>
<li>The historical and current impact of animation on traditional media and storytelling.</li>
<li>Ethics of AI in animation production, including text-prompted art and animation analysis.</li>
<li>Emerging and historical trends in animation technology and techniques.</li>
<li>Current state and prior developments in green and sustainable animation production.</li>
<li>Animation as a medium and its influence on public perception of ethical, political, and societal issues.</li>
</ul>
<h3 id="regions_0_content_5_imagetextgroupview20196391511260df49258dec15de98c205d8_0_Headline" class="a-heading a-heading--h3 m-card__heading">Submission guidelines</h3>
<div class="a-paragraph m-card__text o-rich-text">
<p dir="ltr">Our expert panel of reviewers will conduct a rigorous and academic peer-review process to ensure the quality and scholarly value of the selected papers. The written contributions for the conference should therefore be structured due to the following guidelines:</p>
<ul>
<li dir="ltr">Abstract (max. 300 words including references and max. 4 images)</li>
<li dir="ltr">Short bio (max. 100 words)</li>
<li dir="ltr">Extended Deadline: May 15th, 2024</li>
</ul>
</div>
<p>You will find more information about the Call for Papers and the conference here: <strong><a href="https://caga24.via.dk/" target="_blank" rel="noopener">https://caga24.via.dk/</a>.</strong></p>
<h2>Confirmed Keynote Speakers</h2>
<h3 class="a-heading a-heading--h3 m-card__heading">Bonnie Mitchell &#8211; &#8222;Time, Timing and Timelessness: Expanding the Boundaries of Animation&#8220;</h3>
<div class="o-rich-text u-bottom-margin--s u-top-margin--s u-left-padding--none">
<div class="o-rich-text__wrapper">
<p>This keynote presentation will explore various theories of time and connect them to an expanded definition of animation.  A discussion of time cannot exist without connecting it to space.  This talk will focus on both traditional animation and animated works of art that defy the boundaries of the screen. Animation has the ability to emotionally and cognitively affect the audience and alter the perception of time.  Through the use of immersion, interactivity, and the psychological power of design principles, these animated environments challenge our notion of both time and space.</p>
</div>
</div>
<p>Bonnie Mitchell is an experimental animator, curator, and professor in Digital Arts at Bowling Green State University in the United States. Her animation and installations explore spatial and experiential relationships to our physical, and her large-scale installations invite the viewer to physically enter an environment where the projected animations and sculptural elements immerse the viewer in a conceptual journey through time. Her experimental visual music animations and installations have been exhibited at numerous festivals, conferences, and exhibitions around the world including the SIGGRAPH and ISEA art exhibitions, Under the Radar, Punta y Raya and many more animation screenings.</p>
<h3 class="a-heading a-heading--h3 m-card__heading">Boris Eldagsen &#8211; &#8222;/animate &#8211; The Rise of AI-Generated Moving Images?&#8220;</h3>
<div class="o-rich-text u-bottom-margin--s u-top-margin--s u-left-padding--none">
<div class="o-rich-text__wrapper">
<p>As an international artist and AI expert, Boris will give an overview of the current possibilities to generate moving images with artificial intelligence. He will show that the basic rules for creating images also apply to moving images and how easy animation with AI has become.</p>
</div>
</div>
<p>Boris Eldagsen (*1970) is a Berlin-based photomedia artist, who studied fine arts at the art academies of Mainz, Prague and Hyderabad (India) &#8211; and philosophy at the universities of Cologne and Mainz. Boris is &#8222;Head of Digital&#8220; at the German Photographic Academy (DFA) and one of the leading AI experts in the international photography scene. In April 2023 he refused the Sony World Photography Awards, admitting that he applied with an AI-generated image to initiate a debate about the relationship between AI-generated images and photography. His stunt became worldwide news and his image THE ELECTRICIAN one of the most famous of the year.</p>
<h3 class="a-heading a-heading--h3 m-card__heading">Henrik Schønau Fog</h3>
<p>Henrik Schønau-Fog is an Associate Professor, PhD and Deputy Head of Department of Media Technology at Aalborg University, Copenhagen Campus. Henrik is the founder of the ViZARTS project and together with Medialogy students and Amunet Studio, he has created one of the world’s first rear-projection based Virtual Production Training Facilities at AAU’s basement in Copenhagen’s Sydhavn district &#8211; with the support from Nordisk Film Fonden. Here filmmakers and techies collaborate to utilize the real-time capabilities of game engines to learn how to create virtual production for animation, film, TV and games.is also the co-founder and director of the Samsung Media Innovation Lab for Education (SMILE) where he is working with innovative media-technologies, gamification, transformational games and games for learning. His work is based on real-time 3D game engines, and he is an expert in virtual production, final pixels in camera productions, in-camera VFX, motion capture animation and adaptive real-time story worlds.After working at DR-TV as a producer in the late 1990&#8217;ies, Henrik moved to Switzerland and worked at The Fantastic Cooperation to create a satellite-based internet platform with MTV and Eurosport on board. He then founded Scandinavias first Motion Capture company &#8211; MoCap Copenhagen &#8211; with clients such as IO interactive and Tivoli, before he pivoted into an academic career. He is furthermore an expert in motivational factors and assessment of engagement in games, learning and interactive media – and loves kitesurfing and snowboarding.</p>
<h2></h2>
<h2>Conference Team</h2>
<p><a href="http://https://www.uni-marburg.de/de/fb09/medienwissenschaft/institut/personen-1/andrea-polywka" target="_blank" rel="noopener">Andrea Polywka,</a> Philipps-Universität Marburg</p>
<p><a href="https://pure.fh-ooe.at/de/persons/j%C3%BCrgen-hagler" target="_blank" rel="noopener noreferrer">Juergen Hagler</a>, University of Applied Sciences Upper Austria, Ars Electronica Linz</p>
<p><a href="http://https://vbn.aau.dk/da/persons/116728" target="_blank" rel="noopener">Peter Vistisen</a>, Aalborg University</p>
<p><a href="http://https://www.ucviden.dk/da/persons/lana-tankosa-nikolic" target="_blank" rel="noopener">Lana Tankosa Nikolic</a>, The Animation Workshop/VIA University College</p>
<p><a href="http://https://www.ucviden.dk/da/persons/jakob-borrits-sabra" target="_blank" rel="noopener">Jakob Borrits Skov Sabra</a>, The Animation Workshop/VIA University College</p>
<p><a href="http://https://www.ucviden.dk/da/persons/bue-holmsgaard-fyhn" target="_blank" rel="noopener">Bue Holmsgaard Fyhn</a>, The Animation Workshop/VIA University College</p>
<h2>Partners</h2>
<p><a href="https://animationworkshop.via.dk/" target="_blank" rel="noopener">The Animation Workshop/VIA University College</a></p>
<p><a href="https://vbn.aau.dk/da/" target="_blank" rel="noopener">Aalborg University </a></p>
<p><a href="https://www.animationsfestival.dk/" target="_blank" rel="noopener">Viborg Animation Festival</a></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
]]></content:encoded>
					
		
		
			</item>
	</channel>
</rss>
